<?xml version="1.0" encoding="UTF-8"?><TEI xmlns="http://www.tei-c.org/ns/1.0"><teiHeader><fileDesc><titleStmt><title type="full"><title type="main">Gamergate</title><title type="sub">Predicting the Present</title></title></titleStmt><author><persName><surname>Rockwell</surname><forename>Geoffrey</forename></persName><affiliation>University of Alberta</affiliation><email>grockwel@ualberta.ca</email></author><author><persName><surname>Budac</surname><forename>Robert</forename></persName><affiliation>University of Alberta</affiliation></author><author><persName><surname>Berendt</surname><forename>Bettina</forename></persName><affiliation>KU Leuven</affiliation></author><author><persName><surname>Chee</surname><forename>Florence</forename></persName><affiliation>Loyola University Chicago</affiliation></author><author><persName><surname>Suomela</surname><forename>Todd</forename></persName><affiliation>Bucknell University</affiliation></author><editionStmt><edition><date>43881</date></edition></editionStmt><publicationStmt><publisher>Name, Institution</publisher><address><addrLine>Street</addrLine><addrLine>City</addrLine><addrLine>Country</addrLine><addrLine>Name</addrLine></address></publicationStmt><sourceDesc><p>Converted from an OASIS Open Document</p></sourceDesc></fileDesc><encodingDesc><appInfo><application ident="DHCONVALIDATOR" version="1.22"><label>DHConvalidator</label></application></appInfo></encodingDesc><profileDesc><textClass><keywords scheme="ConfTool" n="category"><term>Paper</term></keywords><keywords scheme="ConfTool" n="subcategory"><term>Long Presentation</term></keywords><keywords scheme="ConfTool" n="keywords"><term>Gamergate</term><term>Game Studies</term><term>Social Media</term></keywords><keywords scheme="ConfTool" n="topics"><term>English</term><term>North America</term><term>Contemporary</term><term>social media analysis and methods</term><term>text mining and analysis</term><term>Cultural studies</term><term>Games studies</term></keywords></textClass></profileDesc></teiHeader><text><body><p>In August of 2014 a disgruntled ex-boyfriend of a female game designer posted a vicious diatribe on the net accusing her and the gaming media of corruption. This launched a culture war in the gaming community that played out on Twitter and elsewhere under the rubric #Gamergate. This paper will present key results from the study of the over 11 million tweets gathered.</p></body></text></TEI>